Example of a green city built in SimCity
We have been evaluating policy simulation games, both for design ideas, and for a sense of whether they might be useful for real world policy processes. SimCity, as you might imagine from the title, allows the player to build and run a city. The player has considerably more freedom than might be available to a municipal politician, leading to a certain lack of realism. This article discusses the 2013 version of SimCity, with the GlassBox simulation engine.
Learning Curve: 10–30 mins